The State of Leonida is the biggest, most detailed open world Rockstar has ever built — roughly 2.5 times the size of GTA 5's San Andreas, spanning six distinct regions across a fictionalized Florida that stretches from sun-baked Vice City beaches to untouched national park wilderness. Here is everything confirmed about GTA 6's map, every region, and the 700+ locations you can enter.
Click any pin to explore that region. Hover to see the name.
Rockstar has confirmed six major regions that make up the State of Leonida. Each region has a distinct visual identity, climate, activity set, and role in the game's narrative. Together they form a seamless open world with no loading screens between them.
The heart of Leonida and the game's primary urban center. A fictionalized Miami that blends Art Deco architecture, neon-lit nightlife, and cultural diversity across six distinct neighborhoods. This is where the majority of missions, heists, and story beats unfold.
- Largest urban density in any GTA game
- Six named sub-districts with unique character
- Vice City International Airport for flights and missions
- Active nightlife economy — clubs, bars, casinos
- Public transit system including buses and metro
A chain of tropical islands modeled on the Florida Keys, connected by long highway bridges over turquoise water. This area is a water activity hub — boating, diving, and fishing dominate. It's also the first area to flood during hurricane events.
- Island chain connected by bridge highways
- Prime location for boat and watercraft missions
- Scuba diving and underwater exploration
- Storm surge floods roads during weather events
- Secluded coves used for smuggling missions
Leonida's vast wetland and swamp region — inspired by the Florida Everglades. Dense saw grass prairies, mangrove forests, and slow-moving rivers define this biome. Alligators, pythons, and rare wildlife inhabit the area. Airboats are the primary traversal method.
- Everglades-inspired wetland and swamp terrain
- Airboat traversal through river channels
- Active wildlife ecosystem including alligators
- Remote hideout locations for criminals
- Hunting and wildlife photography side content
An industrial harbor city north of Vice City — think Tampa meets Jacksonville. Port Gellhorn is the economic engine of Leonida: shipping yards, freight depots, factories, and working-class neighborhoods sit alongside the waterfront. A key heist location for the main storyline.
- Major commercial shipping port
- Industrial zones and freight depot missions
- Working-class residential neighborhoods
- Confirmed heist location in the main story
- Coastal access for boat and cargo missions
A wealthy resort and suburban region between the city and wilderness — Leonida's answer to Palm Beach and Boca Raton. Gated communities, golf courses, upscale shopping malls, and luxury marinas define Ambrosia's identity. High-value robbery targets abound.
- Gated luxury estates and mansions
- Golf courses and country clubs
- High-end retail and shopping districts
- Private marinas with yachts
- Suburban sprawl with dense side content
Leonida's untouched wilderness preserve and its most dramatic landscape. Dense pine forests, rugged highlands, river gorges, and the peak of Mount Kalaga itself tower over the rest of the state. Remote ranger stations, hiking trails, and off-road terrain make this the adventure playground for exploration.
- Tallest elevation point in the GTA 6 world
- Dense forest with off-road exploration
- Remote ranger stations and camping grounds
- Extreme weather differences from the coast
- Wildlife including bears and deer
Vice City is divided into six named districts, each with a distinct cultural identity, architecture style, and activity set. This mirrors the real-world diversity of Miami's neighborhoods and gives each part of the city a completely different feel.
Rockstar has confirmed the State of Leonida is the largest map in Grand Theft Auto history. Here's how it stacks up against GTA 5's San Andreas — the previous benchmark for open-world scale.
Note: map area figures are fan estimates based on trailer analysis. Rockstar confirmed GTA 6's map is "approximately 2.5× larger" than GTA 5's — the ~125 km² figure is the widely-cited community estimate based on that ratio.
- Driving across the full map — from the southern Keys to the northern peak of Mount Kalaga — takes over 15 real-world minutes at highway speed.
- The map features genuine biome transitions: tropical beach gives way to suburban sprawl, then to wetland, then to pine forest and highland in a geographically believable sequence.
- 700+ enterable buildings mean the interior-to-exterior ratio is dramatically higher than any previous GTA — the world rewards exploration rather than punishing it.
- Weather affects different regions differently — a hurricane that devastates Vice Beach may only produce rain at Mount Kalaga National Park.
- Population density varies realistically — Vice City is packed with NPCs, Grassrivers is mostly empty wilderness, and Ambrosia has neighborhood-scale foot traffic.
- The ocean between the Keys islands is fully navigable and extends the playable area significantly beyond just the landmass.
- Rockstar has confirmed no loading screens between any regions — the full world is one seamless open environment.
One of GTA 6's most cited features is the sheer number of interiors players can enter freely. Rockstar's confirmed count of 700+ enterable locations spans every type of establishment you'd expect in Florida — and many you wouldn't.
GTA 6's weather system doesn't treat the whole map the same way. Different regions experience weather events differently — a feature tied to the map's geographic diversity.
- Vice Beach takes the brunt of hurricane winds and storm surge — streets can flood, and businesses board up their windows as storms approach.
- Leonida Keys can become completely impassable by road during major flooding events, requiring watercraft for travel.
- Grassrivers' water levels rise dramatically in heavy rain, expanding the area's wetland zones and changing wildlife behavior.
- Mount Kalaga sees rain and fog rather than tropical storms — visibility drops dramatically and off-road driving becomes treacherous.
- Heat waves in Ambrosia and the suburban zones push NPCs indoors and increase aggression — spawning unique ambient events.
- Several story missions and side content only unlock during specific weather conditions — Rockstar confirmed weather as a narrative mechanic.
"Leonida is the most geographically diverse world we've ever built. You can stand in a national park looking down at a hurricane hitting a city skyline — and both of those things are happening in real time." — Rockstar Games, GDC 2026
The State of Leonida isn't just the biggest GTA map ever made — it's the most intentionally designed. Six biomes that each feel genuinely different, a Vice City that earns its iconic status, and over 700 interiors that make the world feel inhabited rather than hollow. Whether you're exploring the Keys by boat, hunting in the national park, or running a heist through Port Gellhorn's shipping yards, Leonida is built to reward every play style.
Bookmark this page — we'll update it as Rockstar releases more map details ahead of the November 19, 2026 launch.